Overview: The Gunslinger, an architype that has stayed tried and true. Negative: Rather niche, you are good at shooting and killing, but that’s all. + Start with a Pistol (30 Rounds), Rifle (15 rounds.), and Shotgun (5 rounds) +3 Shooting Marksmanship-More likely to get critical shots with guns The world moves on” ― Stephen King, The Dark Tower This is a placeholder for special status perks like Explorer, Car Nut, Friend of Dog, etc.Also helps you pass mechanical checks such as: reinforcing survivor strongholds, repairing gas pumps at gas stations, making makeshift weapons, disarming traps, and upgrading your car. Helps you fix cars when they break down.The better the stat it is, the more efficient your character is in restoring others back to full health-thus you use less medkits. Indicates how well you can mend wounds. ![]() If anyone of your team has low morale they will abandon your cause-or worse they will start kicking others out of the team. The game will let you know if the character cares of not. Alignment factors in too sometimes, good and evil. This stat will show you how likely what character in your group will betray you in stressful situations (or if your team is trustworthy or not). Also this stat can be lowed depending on the environment they are sent too.
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